Simple game mechanic, very well implemented and tuned. Extra points for not including any annoying time wasting bullshit, (like very spread appart checkpoints, or the game not saving on every checkpoint, no endless developer logos in the beginning, shitty menus, or any other of that annoying practices that are so common). The campaign is short, but the best part is mastering the game mechanics throung the various challenges and endless mode that come after finishing it. Glad I reinstalled the game and decided to try them! Got it on a sale but, on hindsight, would be willing to pay the current full price (23€).
So far enjoying the game. Annoyed by it "missing a DLL", and having to manually google and install the "OpenAL" redistributable. Then game crashes after some minutes of play. Guess I have to restart the whole level. No saving at checkpoints only whole levels...
Especially annoyed by the unability to save at checkpoints, only between levels. You have a life and would like to take a break? Too bad! Now restart the level. Frustrating gameplay, inconsistent behaviour from enemies, (sometime's they'll react with split second reflexes others they'll take their time). Levels get repetitive quickly. Had very high expectations for this game. They have benn crushed.
First, poorly ported, requieres running as windows UAC administrator, if not the exe launches but nothing appears on screen and you have to kill it via task manager. Unacceptable in 2018. Unskipable cutscenes, especially frustrating when you get stuck at a certain point. Poorly crafted camera views, that result in incredibly frustrating deaths (you fail to perfectly aling movement stick with constantly changing camera view, lateral wallrun into death instead of running up the wal, restart bossfightl). Better combat than Sands of Time, but worse than Warrior Within. All the cool flexible combat and animations are gone. Swords feel like baseball bats instead of Swords. Gets rid of the dark grittiness of WW, but fails to recapture the charm of the first game. Already played it when it came out, deciced to give it a second chance now that is was in DRM free in GOG and on sale for the price of two beers. Not completely sure I shoudn't have gotten the beers instead.
3h into the game: Combat is repetitive, having to gather collectibles (lightseeds) to advance is tedious, wouldn't pay more than 3€ for it, luckily got it at a sale. Feels rushed and unfinished: the immortality mechanic feels like a patch for a poorly crafted user experience, and the lightseed mechanic an artificial way to lazily stretch a short game by reusing the maps.