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Neverwinter Nights 2 Complete

Great sequel to one of the best DnD game

Neverwinter will always be in my heart, as the toolset it provided really set it apart from the rest. The Solo adventure was a bit lacking, but the opportunities offered by the toolset were so mindblowingly gigantic that it didn't matter. I learned code using the game and making modules, I played solo mods, online servers, DnD tabletop like games, etc.. So when the second game was announced, I was both very enthusiat and feared it wouldn't be able to follow the steps of its ancestor. And I was both very happy with the end result and disappointed. I nearly didn't touch the toolset. I'm not real sure if it's because I just did too much modding on the first opus, and couldn't make my mind adaptating to this one, but the fact remains. So I won't really comment on the toolset, apart that it felt lacking to me as far as I remember. But then, I played the solo adventures. And each part is great, and made me fell in love with the genre again. Storm of Zehor, while it's probably the least like by everyone feels to me like the true successor of both NwN and Baldur's gate, for a lot of strange reason. Mostly the atmosphere and ambiance, the musics and feeling. It's really hard to tell, but SoZ is really something else !

8 gamers found this review helpful