


By buying this game you don't just get a game. You're invited to one of the greatest communities which have been around since 1995. A community which kept the game alive for 22 years (and counting), by developing new engines (which enable you play the game on basically anything – you only need the original data file) and gigabytes of maps, megawads (both mimicking the game's original atmosphere or aiming for something completely new) and game-changing mods. http://doomworld.com, http://zdoom.org/News, http://drdteam.org As for the game itself: Doom and Doom II are amazing games, immortal classics to be compared only with Super Mario Bros., Legend of Zelda and Tetris. Graphically and technologically groundbreaking even though FPS engines by other developers existed before (Ultima Underworld, anyone?), but none could match the speed and performance... which in turn led to the birth of ALL multiplayer games. Enjoying your Quake (whichever) / Counter-Strike or CoD multiplayer matches? Then thank John Carmack and John Romero for inventing (and coining) Deathmach games, not to mention laying a very solid foundation for FPP games in general (before Doom FPP games were a novelty). See for yourself how amazing the art direction was in 1992 (when they started working on Doom 1). All monsters and objects were hand-sculpted by Adrian Carmack; the sound effects were unparalleled (and to me still are) and music composed by Bobby Prince stays to haunt forever.