I was surprised by how much depth Littlewood turned out to have; it's a wonderfully laid-back city building, gathering, crafting and adventuring game with no combat and no need for min/maxing. The way this game balances time - through measuring the length of a day by the PC's energy bar, and not the clock - makes this both an excellent little "dip in" distraction and also an addictive "just one day more!" game for longer play sessions. There's quite a lot to do in Littlewood, and I'm yet to be bored with it; the terraforming and city planning aspect of this game is surprisingly strong and intuitive to use, the possibilities for crafting and decorating seem endless, and you aren't subject to "crunch time" or some external pressure to do X before Y or during a certain season as you would be with games such as Stardew Valley. The characters have great personalities and backstories, and the humour in this game is delightful and not mean-spirited - overall great writing. The soundtrack is lovely, too. Highly recommended, if you enjoy games like SDV, Harvest Moon or Animal Crossing.
I've been surprised by how much I enjoy this game. It's rough around the edges and needs work (the character models and interactions can be downright Uncanny Valley, and the content needs variety - and the English translation is badly in need of proofreading!), but overall this ggame has turned out to be a great diversion. It's very chill, and scratches that farming sim game itch without delving into tiresome micromanaging. The farming itself is pretty well-executed and there's plenty to do in the game: fix up your house and your farm buildings, do odd jobs around town, go picking mushrooms and berries, go fishing, woo ladies, plant flowers in your garden, trade and socialize. All of it could use more variety and there certainly could be more stuff to do in the game in general, but it's got good bones and the development team seems to be actively invested in working on the game, and also open to hearing about what the players have to say about it. It would be lovely to be able to play as a female character - having to play as Generic White Dude in 2020 is a bit blase - and on the whole to be able to customize the player character... as well as have some more NPC character models to look at. For what it is, right now, Farmer's Dynasty is very good, and a very enjoyable game as is if you're a fan of the genre. Don't expect Triple A aesthetics or fast-paced action; what you'll get is a good open-world farming game with solid bones and a lot of heart and pretty good life sim elements, and a unique take on what farming sims could be.
First: I love this game. Adore it. I've got nearly 400 hundred hours in it. It's a wonderful game. However, Team17 - the other studio besides Pathea responsible for this game - has dropped the ball hard on My Time at Portia. GOG and console platforms have not received an update since last August, updates that include new content, bug fixes and tweaks. Right now, Steam is the only platform supported regularly, and that is done by Pathea alone. This seems to be the reason the DLC is only available on Steam, too. I cannot recommend this game enough - it's unique, fun, and will give you hours of entertainment. If you're a fan of games like Stardew Valley or Harvest Moon, you'd like Portia! Unfortunately, while they're happy to take your money at full price, you will not be receiving the same content on other platforms if you buy this game on here or on consoles. I wish I had known that beforehand; it leaves a rotten taste in my mouth.