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Fallout: London

Valiant effort - but misguided

Just to get this out of the way - I totally get that this is a passion project, and should not be held to the same standards as a game made by a massive studio with a multi-million budget. And I wanted to like this game, I saved for the GOTY edition for months just to play it! I loved the map and environment - it is incredible and gorgeous, and I loved the cultural references sprinkled generously (Bwonez Beans are my favourite). Now my main disappointment is this: the downfall of Bethesda's Fallout was over-ambitious goal of a fully-voiced dialogue. This, as pointed out by many critics, meant they had to dumb down the dialogue and severely limit player's options - just to stay within a reasonable voice acting budget. And team FOLON, with their volunteer passion project and no access to Bethesda's voice acting slave dungeon decided to do the same! Yes they didn't voice the protagonist but it's immediately apparent how many corners they had to cut. Characters would just say a few words and a quest would appear in your log, and some actively tell you to not ask questions because "there's no time". The tone is this generic bemused/neutral/borderline bored one too - another testament to how much strain was put on the voice actors to boast that huge dialogue figure. I also don't understand why they had to replicate Bethesda's starter dungeon - first hour of the game is a straight railroad, and it doesn't get much better from there. They even railroad you into a dog companion, my least favourite part of F3 and F4, for Pete's sake! I wish they would have gone the F1/F2 route and only voice key characters, I think it would unleash their creativity and allow more effort to go into the actual writing, which can be a bit all over the place. All in all I appreciate the effort, but I wish they would carve their own path instead of copying Bethesda at their worst.

6 gamers found this review helpful