Familiar gameplay, refined
Everything Days Gone does you've seen before if you've played the likes of Far Cry, Tomb Raider, Assassin's Creed, and GTA. While it's not new, these mechanics are honed to near perfection. Everything just works so well. Driving the motorcycle is endless fun after you get a few upgrades and I found myself frequently choosing to drive to destinations instead of using the fast travel. Graphics are fantastic, ambient music is appropriate and can be quite creepy at times. Mo-cap is top notch, watching the freaker hordes running and lurching at you is incredible.
I'm very particular when it comes to crafting and component scavenging in games, but this one nails it. It's not complicated and I didn't find the resource collecting to be a chore. If you follow the missions, they have carefully placed items around your destination to ensure you can restock and continue without having to grind.
I thought the story line was very good, with most of the characters having understandable motivations and were likeable (or detestable when it comes to some of the antagonists). Deacon himself is extremely well voiced and has some hilarious commentary throughout. I couldn't get enough of his angry yelling as you clear out marauder camps.
My only complaints with the game are it does become overly long (took me 47hrs to finish with doing most of the side quests) and some of the missions seem to be tedious filler, such as having to risk your life to trek back to Sarah's memorial so often just to hear Deacon say a few lines. One of the game's big attractions, the hordes, also don't really come into play until near the end.
The world is fairly large, but you can get around quickly. Though it is open-world, there isn't much to do outside of the main missions, which are the ambush camps, chase-downs, NERO stations, infestations, and hordes. The odd random event comes up at times, but it's always the same: someone in need of rescuing. There really isn't much to keep you exploring.
17 gamers found this review helpful