Compared to Final Fantasy Tactics this game is less predictable due to drawing action cards and rolling dice. If you need to repeat a battle you have always different cards, so that you need to adopt and cannot memorise turns. Physics are applied when you throw dice, and if you re-roll two of them you risk that an important die is changed, too. The setting is less grand and the story is shorter, but the game touches on a lot of lore, a world rich with history, which makes you want to play more in it. Playing on "hard" was not too difficult, and I only needed one of the optional skirmishes to level a bit in the beginning. Understanding how you trigger secondary effects requires some trial and error. Not having played such a tactics game in over then years, Children of Zodiarcs have given me over 60 hours of enjoyment.