Pros: * Setting - 'real world' (characters and situations are made up, but it's more real-world than fantasy) * Gameplay - King's Bounty meets Oregon Trail * Resource management - fun to balance your conquistadors * Random events - usually they're negative, but they add spice Cons: * Combat - somewhat simplistic (and expect to face larger numbers in most battles) * AI - occasionally back tracks around obstacles and doesn't use its soldiers' abilities * resource abundance - once you get the knack of balancing your party in the camp, the resource management becomes irrelevant * Traps - a lot of AI battles can be beaten by extra-judicious placement of traps * Squad pathing - expect to spend time guiding your soldiers one hex at a time to avoid opportunity attacks. Other things: * Graphics - Not rocking anyone's world. * Music - Gets a bit repetitive. * Objective markers - quests can *sometimes* be tagged in your journal to appear on the map (hit 'm') * Obstructive models - sometimes obscure paths * A map - unobtrusive but useful In 7ish hours I experienced only one crash (which I couldn't get to repeat). That said - save regularly if you want to avoid getting into a situation (as a result of random encounters) that you can't get out of!