From watching the trailer, I expected it to be like Spacebase DF-9, but on a planet. In actuality, it plays much more like "Banished in space" (and I do not at all mean that as a bad thing). I recommend you play the tutorial. It does teach you several important concepts that you may or may not pick up from the in-game hint system, which is admittedly pretty robust. It's definitely possible to shoot yourself in the foot, so the odds are good you'll run out of resources (and lack the necessary resources to build the thing that would get you more resources), or box a colonist in between two paths, at least on your first couple bases. A few things I didn't like: I wish there was a way to manually assign colonists to a certain task. As it is you can choose which type of colonists you'd like to receive (after you've built your first landing pad), there are I believe 5 different "classes", each of them do different (and important) things around your base. But even if you know you have <x> number of, say, Engineers, you might find yourself waiting for 10 minutes while they go and do whatever they want instead of manning the ONE machine that you need to produce ONE part so it can go to some OTHER machine which produces something you need to finish 5 other projects around the base. All building pads have to be built within a maximum--and MINIMUM--range of your existing pads. My current base has an awkward and sizeable empty spot in the middle that I can't place anything in because the connecting paths would be barely too short. It's not always obvious that you're going to end up with wasted space until it's too late...unless you really want to recycle piece-by-piece everything you worked so hard to build ;) Here endeth my complaints. Everything else I didn't complain about, I liked :) (sorry, that's a bit of a cop-out, I know) I recommend it if you enjoy city-building-style games that require quite a bit of thought + planning.