Been playing since release. ~50ish hours. Does take a while, get’s super easy in the end. The reagent restrictions and gold stop being a problem after a while. They’ve added many mechanics since starting: new characters (references to other games mostly like Dave the Diver), more places to garden, a large tech/skill tree, more decorations which are nice but the space to decorate is quite limited. Some mechanics like traveling the alchemy board get less fun after a while. Overall, fun little game.
Great little game. Survival mechanics are light. Story is good. Characters are good. Endings are interesting. Music is good. At it's core it's a choose your own adventure type story with some light survival mechanics with a great cast of characters and an ending that's interesting in itself to explore that buttons up much of the story. You play the first mate that becomes the captain of a questionable expedition. The boat's various cast of characters is likeable. Wish there were more than were well fleshed out but the ones that were were real good. The scene/environment as the story progresses changes regularly which keeps things interesting. There's a number of twists too that keep things fun. It has a novel save system which lets you go back and choose different routes which is creative. v1.3.0 fixes all the major/minor bugs that cause problems. On GoG now. Before GoG had 1.3.x the devs were kind enough to help make a work around for a progress killing bug but after 1.3.x I was able to go back and test and things progressed fine. So, good support from the devs. For a dev's first release they did fantastic (despite some early release bugs - which I'm overlooking here because of the direct support from the devs when I posted my problem on their discord).
Fun, short. Done in about 3hrs. Charming. Not the most sophisticated or engrossing game but it’s a pleasant, calm, charming little story. The taking pictures is done well. The audio is really good (for finding new animals). So, it really does behoove a dedicated player to listen and learn the different animal sounds. If you're looking for something relaxing to wind down the day this is a wonderful little story. Especially if you enjoy picture taking mechanics in games (like pokemon snap).
Arts nice. It's short... less than 20min. Thin on tutorial mechanics. Mostly it tries to set the story setting. I think it would've been better if the prologue was longer because it's set the story better. More explanation for how game mechanics (e.g. stealth, stamina) work would've been nice too. Seems ok. Hard to know if it'll be good or not as a game with how little is presented in the prologue. Def worth trying out for free. It works... there's just very little meat given.
This is very similar to Wizardry 1... the original. In fact, one could say too much? It plays very much like the original Wizardry if you upgraded the graphics, added a little bit of npc interaction, some sound effects beyond PC beeping, a light quest layer and an automap. Spell casting is the same, leveling is the same (but happens when you get the exp instead of needing to go back to town to trade). It's good for what it is and a faithful re-rendition IMHO. And while Wizardry will always be one of my favorites I do realize that some game mechanics of yore don't really fit well in today's day and age. So, if you're the type who enjoys that sort of Might&Magic1, BardsTale1, Wizardry1 old school dungeon crawl and grind sort of game play then you might enjoy this.