At core, game is about running/galloping/poleterting (teleporting thru road sign poles) around in kind of limitless world, even I seem to hit end of the world often.. Missions are executed with sword in hack&slash style without real alternatives how to proceed. Player may influence environment by clearing areas from monsters. You kill last monster and suddenly tens of people materialize and start to work in area like nothing happened... But oh my, why would any company let such combat system, user interface thru QA? Interface is plagued by unresponsive movement controls, incomprehensive combat system / buff management. I would actually like to use my 30 days money back guarantee as game is not really enjoyable, due lack of immersion, as it is now. But lets see, maybe there will be an update or two that improve the gameplay.