Sank a lot of my hours into this game, and while it's clear this game is really good, there are some incredibly frustrating elements to it's design. First off, the daily runs. For me they are not too interesting besides being somewhat different than the average playthrough. What is incredibly frustrating is, and the worst "feature" of all versions of the game, is the fact that they are platform locked by galaxy, and as the game is sold on linux, players on this platform are locked out of 2 cool blueprints that are locked behind game completion. This is not a new problem, people complained about it since the start, but hasn't been fixed (It shouldn't be too hard to either let people play without scoring on these platforms or simply add them into the game for players screwed by the platform locked client). The other one is bad balancing. I know it's unfair to say this since they are working on it all the time but unlocking new items should be exciting and rewarding yet it's almost always a punishment. Even with the new "item tanks" added at the start, the player is screwed most of the time if they unlocked too many things since most of the items are either too slow or too weak to deal with the enemy mix on higher difficulties (maybe it's another story if you play "campy", but if you want to be a bit faster, most weapons are a no go). This game is really something i should love since i sunk into way more than a 100 hours, but i don't because of those 2 issues.