

Sunless Skies is my jumping-in point for this series; I had not played Sunless Sea or Fallen London, altough now I plan to go back to those at some point. I really like this game - I've played it to multiple endings and have gotten multiple achievements. Essentially, its kind of a medley of different game genres ie. pick up and deliver, heavy narrative, chose your own adventure, RPG, "dice rolling" from stats. I think what really sells it for me is the interesting, unique universe they've created. It's its own thing and the game wants you to put together the puzzle of its lore piece by piece as you start connecting little experiences, characters, and language (the lingo of the game). Its fairly daunting at first, but it does start to make sense. I rate it a 5/5, but its not without its flaws. I don't agree with some of the design choices, but they are sideline issues that don't merit me sidetracking this review to mention. The real strengths are its lore, sound and music design, art assets, and whimsical exploration as you do your best to increase your possessions traveling across the skies.