Much improved since last year; void shadows is wild and fun, and the base game is no longer bogged down in technical issues or loading states. There remains a rushed final act, but I have not encountered a class system so granular and modular; at time of writing, this is also the only time owlcat has developed a FUN mandatory minigame in ship combat. It used to be buggy and terrible, but has since improved such that I wish it had its own developed game on top. Last year I loved this game despite; 200 hours later, and following patch 1.3, I love it true and wholly, and look forward to what next steps there could be.