I was glad to see this return to more of a middle level between Penumbra-style self-defense and fear at the same time. The constant monster mechanic along with having to hurry before the lights go out was a great gameplay mechanic that cannot be missed. Thank you thank you thank you! There is also more than one way to play the game, giving a few different options and tools at your disposal to try to solve door traps, rats, and to find needed equipment. That was another welcome return away from the linear stories of the past Amnesia games. Last but not least, the only thing I have to take 1 star away from the team for is the fact that there are no real puzzles. I miss the difficulty of some puzzle areas like Penumbra had and a few in the original Amnesia. But you guys are on the right path. I loved the game!