There are some quality of life issues that prevent me from enjoying this for the long term -- an upgrade system, for example, that allows you to improve lifts where they sit rather than having to deconstruct them only to discover you can't fit an improvement (or rebuild your past lift) in the same spot. Wnat to get into it, but small flaws like that are a real disappointment.
Made a couple tweaks to the graphics settings to prevent lock-ups during simultaneous actions, but have otherwise enjoyed this straight-forward map strategy game set during a kind of Weird War 2. On Normal setting, it feels more forgiving than Desperados 3, and doesn't lean as hard overall into character development like we saw in The Lamplighters League. The voice acting is refreshingly well-done, and I especially enjoy the character-specific XP boxes spaced around the map, and the frequent auto-saves that don't intrude into the game as they do Shadow Gambit. Some things I'd enjoy seeing down the road: more prominent presentation of the individual map goals and perhaps both an option to hide the XP box locations from the map and to see a post-map report such as in Shadow Gambit (I was one box short on the first map and curious what areas I'd missed during my killing spree). But even if those additions don't come, this is a well-made, well-paced, enjoyable game with strong voice acting and a (so-far) intriguing story. Very happy to have it alongside the classics of Mimimi Games.