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Colony Ship: A Post-Earth Role Playing Game

RPG has promise, flawed game mechanics

Interesting setting, nice atmosphere, potentially great story, but this game has serious flaws, especially in combat mechanics, stat balance, and skill development. This game is still in development, which is surprisingly slow despite the relatively basic graphics and primitive combat system. The combat is laughably bad. No amount of stealth, strategic setup, etc. matter once the battle starts. Your party is auto placed in the center of the room, circle surrounded by the enemy (with great cover), ready to be cut to pieces by NPCs who are all initiative junkies. I don't mind tough enemies, but at least allow a tactical approach to battle. Also, several times, the party is railroaded into obvious traps through storyline or dialog which is annoying in any RPG. The Mission Control scavs are particularly irritating. Apparently, the developers have never heard of shooting through an open door. Vendor prices are all expensive and the same. Everything you loot is basically worthless by comparison. It seems that space causes market economics, competition and supply/demand balance to cease functioning. Energy weapons are ridiculously expensive to use, consume ammo at an insane rate, and really aren't much more powerful. The ammo could be rare and costly, but at least give more than three shots from a 12 round rifle. Speech skills are not that useful. A few skill levels can be helpful, but in the end, it all comes down to blasting (or smashing/cutting) the bad guys. There are many more problems with the game which I may add to the this review later. Suffice to say, it makes me appreciate Wasteland 3 even more.

28 gamers found this review helpful