I was really enjoying the game at first until I got about half way through, then the game just falls apart. The quests get extremely repetitive and randomly scale up in difficulty. You can have a difficult game but don't just randomly throw the player into a cave full of 80 enemies and have all of them attack the player at once. Then there's the potion system.. Who thought this was a good idea? The game literally expects you to be able to see the future in order to use any of the potions properly. You have to drink various different types of potions BEFORE you enter a battle. How do you know a battles coming up? You don't. How do you know what type of enemy's your going to face? You don't. How you know what type of potion you should drink in order to properly deal with the enemy? You don't. I guess they expect you to save every five seconds and then reload your game once you know what's coming up next, which is complete bull. Then there's the ending. It was incredibly abrupt. I thought the game was just getting started and then all of the sudden the credits rolled. Without spoiling anything you get to an area that's completely unfinished, get an extremely overpowered set of armor for free and then just slaughter a ton of enemy's that where incredibly hard to kill only 10 minutes ago, kill one of the easiest boss's in the history of gaming and the credits roll. I don't even want to mention the consolized inventory or the quick time events.