I very much enjoyed first one, and second is even better the good: It's dripping with lore and immersive climate, gamplay is decent too the bad: linear and short scenario, not bad for tactical shooter, but this series could evolve into something more, it screams more sandbox freedom and rpg the ugly: it's been made with unity, I don't know why games on that engine are always so damm ugly, not counting Green Hell which is made well and 7 Days who is getting there plus I know for a fact that you can make shaders in unity that are as good as those made in unreal, so why?
I've been playing those rpgs since they exist, so far only planescape: torment (followed by fallout 2) had this something, and I’m not talking only about good writing, vast world, nonlinear quests and believable npcs, something more I waited two decades to experience again, and BG3 definitely has it… in this case, cake is not a lie