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Surviving Mars

Surviving Mars

A city builder on mars. It starts with an interesting idea and a lot of problems to solve. In the early game you have to prepare for the first colonists on mars, here you have to find resources and build up the infrastructure. In the mid game it become more a surviving game. The colonist want food, air and water and not having enough can end the game quick. In the late game it is just a city builder where you build a pretty, self-sustaining colony. To spice things up there are mysteries (scenarios) to tie in a little story. While the game is mostly based on science (or Scifi) the mysteries can go wild. While I started with random mysteries I now pick one I havn't played at the start. While the easy start is too easy and just for the first steps or for people who want reach the city builder without to much trouble, the normal game can be tweaked in many ways to change the difficulty to your liking. While a hazardous landings area with low resources make the start very difficult it is not impossible to mess up the mid game on an easy starting point. Bugs and flaws: I might be lucky but I havn't encounter any serious problem, the worst I manage to do is get a rover stuck in a dome, but he got out again the next day. While you can but shouldn't have to move you colonists around, I had one dome where I want my specialist to go and they were very stubborn because the dome was full and my shuttles busy. It just took a long long time. But other then that I don't feel the need to micro manage, it works on its own when it is configured right from the start, and manual transfer works too if the shuttle not to busy. My conclusion, definitely check it out when it is on sale, you will get the opportune to spent more money on DLCs if you want to. As a Paradox game you can expect more content to come, some for free some for money to pay the people who are working on it.

4 gamers found this review helpful