Marble Maid is a game that promises lewds for visiting the levels and cleaning the dust bunnies. Based on the reviews I'd seen for the game I was expecting an unplayable mess. This is not the case. Do note that I am using an Acer Nitro 60 computer meant to run Cyberpunk 2077 smoothly so I did not notice any performance issues here whatsoever. The opening of the game says this is playable with a mouse and keyboard but a gamepad is preferred, so that's what I went with. The graphical quality is cheap for 3D but serviceable to represent all of the elements of the game you're expected to deal with. The model of the Marbel Maid herself seems relatively on-point other than how creepy it is that her eyes are so big and you can hardly see the whites compared to the size of the pupils and irises when you clear a level and see her victory animation. Her voices are very peppy and go-getter. The goal of the levels is to collect three dust bunnies and reach the exit, though there are five per level. The levels are short but sweet although flawed by the fact that some of them are copypasted with a darkness gimmick on them. There's also one secret level per world, their portals in tricky locations to find. Finally, I was surprised to see there were boss fights in this game with a dark clone of the maid herself at the end of each world, for the most part they were easy once I had them figured out but the last one is an endurance test. The quality of the art I found to be varying but almost always good at minimum. The kinks on display were quite vanilla to me though. Potential flaw, one of the worlds and art pieces can only be accessed if you own another game by the same developers that's a kart racer, but the text said "on Steam". If it's not here on Good Old Games, you might not be able to access either? I don't know for sure though... Overall I have to speak to the game being actually a fairly good romp if you get it for cheap. Just don't expect Super Monkey Ball quality.
What you see is what you get, a game where you're trying to reach the top of a tower without falling off or getting hurt by enemies too much. The intro is the same, reaching the top is the same. Different music plays on all of the difficulties, and there's six unique game-overs for each of the enemies as well as falling off. I do have a few fair critiques... -This game is extremely short in length and lacking in material, even when playing all difficulties. -If you care about reading the dialogue / story you may need to pick English at least two times in a row. There's a bug where you can start the game with English enabled for the menus but the game's cutscene dialogue is still in Japanese. -Even if it is set to english the dialogue is in "Google Translate" tier of quality. -There's no invulnerability frames, so if you get hurt by an enemy, you're likely to get hit twice before you escape their hitbox. -The collision with the enemies can also be a bit janky, most of them will suspend you high enough to not collide with a platform and start it's collapse timer but the blue slimes' collision hitboxes are too low to the ground and will sometimes start it anyways. -Movement isn't very fluid. There's slight input lag when jumping, a slight pause when bust-bouncing, and bust-bouncing has excessive jump height even when considering the frog enemies. Despite the height, you'll never move faster horizontally, so doing any more than skipping one platform is dubious. For what it is, it's a nice romp. As a short game, you can expect to have a somewhat decent time with this one. If you're expecting more or really want to see more h-material, you'll be left wanting for a lot more. Despite my very tough and thorough criticisms I did enjoy this game while I played it. I like the ideas here, I just think they need fleshed out.