This game seriously is the best turn-based Fantasy/Strategy Game ever made. There is no question about that fact. I know newer generation gamers want their perfect graphics and I can see where they're coming from because they grew up with picture perfect graphics and the downgrade is a huge slam in their face. I just have to say to you newer gen kids if you can just get past the graphics issue you will treat yourselves to the best game in this genre that you have ever had the pleasure to experience. I'm a nerd and have been playing games since I was literally like 4 years old. The first game I ever played was seriously Space Spartans on an Intellivision 1981, I've loved video games of almost every genre since I was old enough to play them. When it comes to the genre of turn-based/fantasy/strategy this is the best game that was ever made, to date, for that genre. I know. Trust me, I’m really that lame, or cool, depending on how you look at it. The game starts you as an overlord wizard that is basically in charge of a kingdom/race of people. You are started with one small town, a hamlet. You can build things (buildings, upgrades, etc.) in the town/hamlet (just like in civilization series of games) which in turn allows you to build the more powerful army units and increase economic growth, as well as mana growth. Each town can also produce settlers of their own race to go out and build other outposts which eventually populate into hamlets. The races, fourteen of them, each have special racial abilities and race specific armies, each of the different armies with specific special abilities and buffs. You can have as few as one other opponent and up to four. Each Wizard has special abilities given to them and magic spell books to learn from, there are 6 schools of magic ranging from Arcane, Nature, Chaos, Sorcery, Life & Death. There are also preset abilities and you can choose to set them differently for your own wizard if you choose to. This is all done before you start into the randomized map screen. There are two worlds Arcanus and Myrror. The two worlds are physically linked to each other by special portals called Towers of Wizardry, allowing units to travel between worlds. Your main overlord wizard “You” can cast permanent sustaining spells (if you have the mana to cast and maintain the spells) on each individual army you own to give them awesome buffs in battles. Each army you own, or build from one of your cities gains xp just like many of the newer turn-based strategy games now have. Each time your armies go to battle on the over world map you enter a new screen where you tactically get to battle out each battle. This feature is one of the things that totally draws me into this game, you get to tactically battle it out. It’s not just “oh I tried” and then your army just flops over dead without an explanation. Each individual army you own has personal hp, buffs, mana to cast spells (if applicable) etc. and you get to take out what you can before receiving death or glory, plus “You” the overlord wizard can also cast spells on opposing armies in these tactical battle encounters making the each battle more and more interesting, fun and uncertain. Finally, I have to mention my favorite part of the game. The Heroes! Everyone who truly gets into MoM will find their own thing, glitch, or whatever you want to call it that they love the most, but mine is the heroes. You can get up to 6 heroes, they each have individual talents and specific abilities/buffs, they can use up to three items each. Those items are always magically imbued items, with several possibilities which can increase each hero’s abilities and damage tremendously. Then the heroes themselves can be imbued with several spells from you the overlord wizard. On top of all those awesome goodies the heroes can level two levels higher than normal units. Making an army of 6 maxed out heroes fully clad with good items and imbued with awesome spells from you the overlord wizard virtually unstoppable. My point all together regarding this game is that to date this is the best game of the genre titled as follows: Turn-Based Fantasy/Strategy They could have made a sequel and they still should not only because the game is AWESOME, but because it seriously will make a killing ton of money! HOWEVER, the ONLY things that need to be changed are the following: #1 Better and more strategic AI #2 Multiplayer option #3 Desperately needed upgraded graphics for everything throughout the game, runes, cities, improvements, nodes, zoom over world options, etc... This game is too great to fade in one game and the newer generations just won’t accept the old school graphics. #4 Army/Unit option to explore automatically #5 Not mandatory, but it would be cool to add some more wizard pic options so if you love the name but just want a different looking wizard kind of deal. Everything else except for bugs and crash issues needs to remain the exact same and I mean everything! No, if a group of armies kind of close to the current battle taking place decides to join in the battle they can crap, like in Age of Wonders wanna be MoM2 (NOT!) crap. People who say Age of Wonders was, or is MoM2 they are dead wrong! The game and it’s successors were and are a bad wanna be rip off of MoM and it sucks crack compared to MoM! Whew! Well, that’s a hefty explanation for this game and truly I didn’t cover the half of it there is still much, much more involved in this game. It’s truly the best game of this genre to date, updated patches are just making it better. Do yourself a huge favor if you like or even remotely enjoy this genre of game and buy it, $6.00 is nothing for hours upon hours of awesomeness you won’t regret.