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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
SteamWorld Quest: Hand of Gilgamech

I liked it, but didn't want to finish it

👁 Visual style: charming and whimsical 👂 Music: stirring, never repetitive-feeling 📚 Story and Dialogue: a good mix of comedy and drama (although some jokes fell kind of flat here and there) 🤺 Battle: Pretty fun.... BUT 🤕: Even on hard mode, it's pretty easy. The enemies seem to act more or less randomly. 💸: Frustrating to buy cards: why does the game limit my fun by making cards cost gold and craft resources? As far as I can guess, it's to string out the library. But really it just means cards that look iffy will never get bought (there's no refunds if you test out a weird card and feel like its a dud). It means when you want to buy 6 cards to make a themed deck, you probably can afford it. It means wanting to keep using your fav character but you can't buy them any more new cards because you've exhausted your supply of that character's craft resource. Just give me the cards, game - I'm trying to have FUN here! 🔐: Levels have lots of hidden cards to find, but if you miss them, you have no chance (afaik) to find them later. You'd have to go back and grind the level out again and hunt some more😴 I'm trying to see new levels, game, not grind my life away. 📈 Leveling up causes only suffering: characters get a boost to a stat (chosen by the game) when they level up. It doesn't really add any strategy. But it does mean that if you DO want to replay a level (to challenge it with a different team comp) you won't find a fair fight because you're now over leveled, 😵: Game is coy about numbers: lots of cards have a vague effect: "damage as a percent of max health" or "increases by one grade". How much exactly, please?? 🩺: no automatic healing: you have to either stall battles to cast heals and top off hp (tedious), spend gp on heal items (I need that gp for buying cards), or use bonfires which also respawn the enemies (meaning repeating battles if you have to backtrack). After 2/3rd through I want to see the rest, but it feels frustrating/tedious.

SteamWorld Heist

Repetitive and Pointlessly Punishing

I found it cute and sometimes fun, but often repetitive and clunky. I tried upping the difficulty and running meme teams (like maximum explosives teams), but then I discovered that failing a mission costs your half of your saved money 😠. Even if a mission is successful, any characters that die get no XP 😐. To me, that's anti-fun, slowing me down from getting interesting new characters and weapons and abilities 😒. The alternatives to this occasional disappointment and frustration (and prevention of fun) are: 1. Play on medium difficulty where success is nearly guaranteed (un-fun 😴) 2. Never use goofy team comps, just stick to repetitive whatever works (un-fun 😴) 3. Grind to get that money back (un-fun😴) 4. Eschew risky or difficult shots and play conservatively (un-fun😴) I would like to hear the devs explain why they penalize bored players for failing by reducing their excitement and gimping their team advancement 🤨

2 gamers found this review helpful