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This user has reviewed 8 games. Awesome! You can edit your reviews directly on game pages.
PowerSlave Exhumed

Good with a bit of stink on it

Movement feels great, weapons are varied and unusual but all have a use. Music has some bangers too. That's where the positives end, though they still slightly outweigh the negatives. I did have a mostly good time with this game. 1) First and foremost, the player hitbox. It's atrocious. Like really bad. Do you remember how in Doom you could dodge imp fireballs predictably even in very tight spaces? Not here, the player hitbox is huge and you need a lot of space to dodge projectiles. Which sucks because the game often puts you in corridors in front of a bunch of enemies and it feels like you just need to trade damage with them because their projectiles were literally unavoidable. Also the hitbox seems to be tied to the environmental collision, meaning that sometimes you'll kind of bounce off objects even though they look they're just out of reach. 2) The mummies and their projectiles, this is tied to my first criticism. The mummies fire homing projectiles at you, there seems to be a bit of variance to it but they generally follow you closely which can be incredibly annoying combined with your hitbox. They also can go around corners sometimes but not always. Like I say they behave a bit randomnly. The projectiles are completely silent, which means if a mummy was far away and you didn't hear his audio cue, they can snipe you from very far away and you couldn't know until they hit you. 3) Checkpoints. You can't manually save which means you're gonna be replaying parts of this game several times over The game is good overall but I think Nightdive maybe stuck a bit too closely to the original here when there was clearly room for improvement.

8 gamers found this review helpful