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Lords of Ravage

Menance Meter And You: A Guide

At first I was going to ignore this product as a "baby dev's game" but after someone tried to review-bomb it in it's infancy, something that can spell death to indie game sales, I felt obliged to try it out and see if the {Menance Meter} was that much of a boogeyman. And the answer is... IT WAS NOT ! To those that want to try out this game, but might struggle to understand to understand the mechanics, like s o m e o n e . . . allow me to explain the gist of it. The entire gameplay loop of Lords of Ravage is centered around {{managing attrition}}, both in the form of the titular Menance Meter and the health bars of your army and hero. Instead of trying to make your menance level completely disappear you've the option to decide if you want to stall it's progression, or, accelerate it for potential rewards at the expense of your survivability later on. Yes, each point of menance that you gain buffs enemy damage and hp by 1% each. But since the power of your units also rises gradually, this means that this mechanic is actually the game's basic enemy progression system, not an extra layer of difficulty tackled on top of it. And you've got plenty of insurance types to get you on pair with the power curve, such as: >Universal skill trees shared by all individuals of the same class, on your army or recruited afterwards for the rest of the run; >Universal leveling up system that guarantees every unit bought, found or already in your army has the same level as everyone else; >Relics and edicts that can used during battle to buff or heal allied units, and, debuff or damage enemy units; >Hero unit who's entire purpose is tanking enemy damage in place of your army and end fights quicker BY GIVING THE PLAYER A SECOND TURN IN A ROW WHEN SUMMONED; >Upgradeable base that permanently boosts your commander and troops; >Events and main story quests that reduce the menance meter (by a lot, in case of the later); >post mortem currency in the form of [memory shards] that can be used to unlock new stuff to make your next run easier. {BONUS} [THE TURN BASED COMBAT]: Your objective in every fight is to win whilist taking the least damage as possible to preserve your soldiers in between fights. always, ALWAYS keep that in mind when tackling how you want to approach it and deciding who you want to take out first, as it is not that black and white which enemies you can endure and which need to die as soon as possible. And also "ThE enEMy hAS HeaLinG" my brother in christ you have damage-over-time, heavy hitters, decent action economy, combat spells and bonus items to deal with it. Use your brain and use your tools, flinthead!