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Cyberpunk 2077

Disgustingly Linear

Advertised as the being the next evolution of open world games, Cyberpunks biggest failure isn't its lack of polish or abundance of bugs, but the fact that it lacks ANY innovation to the open world genre at all. Most quests, main and side, only offer the choice of stealth or guns blazing. The option to kill or spare an enemy isn't revolutionary, nor does it provide anything to the genre. For example, mgs has been in this style for decades. What Cyberpunk promised was multiple paths and options in a story, however, these paths that were implemented add nothing to the gameplay. Choices are completely meaningless or not existing at all, examples being the option to help your friends or not, which appear at the end of the quest line so they don't effect the rest of the story. When all meaningful choices don't branch the game in any way, the game becomes stale. Every mission plays the exact same, and the choices mean nothing considering the fact I just mentioned. Terrible, the worst games I've played in 2020. Without hype, without any advertisement, this would still be a generic bad game, and one that would've worked better with a linear environment.

15 gamers found this review helpful