Sadly, the level design is a massive step down from Stasis, making 80% of the game running and looking at screen transitions (both of which are quite slow), as well as puzzle design get even more illogical, and the pixel hunting got even tighter margins (I'm talking about room transitions). The tone of the writing changed considerably as well. Felt more like a comedy than horror. While I understand comedic relief in horrors, it shouldn't amount to 90% of main heroine dialogue. There's also one big design mishap that won't allow you to check on one of the terminals to check the IDs of the rooms after certain event in the game, making finding the the necessary clue to a puzzle a huge chore. The art quality and how the game runs became better though, so that's a plus I guess. VA is as good as Stasis. Don' treat this as a Demo to Stasis because Stasis is considerably better in my opinon.
Perfect refresher if you want to replay your Baldur's Gate story yet again and just want something more. Lot's of modernized game design elements that don't clash with the spirit but add the "epicness" to it (like huge battles, populated cities, etc.) Also the backgrounds look great. Wish Beamdog did whole series "remaster" with high fidelity backgrounds. Quite lenghty for an expansion (much longer than Sword of the Coast at least).