Tries to be Bioshock and fails miserably. The world looks interesting, but it is handled in such an arbitrary fashion movement wise that it feels constricted. The story, again, also seems to copy BioShock infinite (time paradoxes, etc). So many little things that make the experience poor, no way to run faster (the character decides when it suddenly sprints), no use of defensive weapons plenty of stuff to defend against an incoming creature, yet, stereotypically, the lady just screams and dies, very woke) One collects notes and schematics for no purpose whatsoever besides achievements. Sometimes a very tight spot allows you to move thru, sometimes an open section but with some blocks becomes an impenetrable obstacle. Voice acting is acceptable, Rose sometimes does not match the seriousness of what is happening to the character, but overall it is good. Graphics are basic for today’s standard, and while the world is rich enough in detail, the people are not. I finished it but the ending was a huge disappointment, there is not even enough ancillary details (notes an documents) to forge a view on the other inhabitants, they could have had full correspondence and personal conflicts strewn throughout the ship, just to add character and make it interesting, but they did not. An interesting short play that has a high chance of disappointing you.