Overall, I really want to like this one. I came to it after finishing all current Outlanders content and it looked similar enough to give it a go. This one is much more unforgiving and sadly without the care and stage design of Outlanders, instead relying on procedural generation of stages, it can often completely completely block your path forward. Every map (called halts in game) requires a certain amount of resources to go forward, but you won't know what resources a halt has until you are already in it. While the game provides a couple of tools to mitigate this a bit, namely: choosing a different path with different needed resources (not always available) or the "market" (which allows trading one type of resource for another, but with far too high an exchange rate to be useful), as mentioned, these aren't super great at mitigating this problem. Either more paths need to be offered, the rate of exchange in the market needs to be lowered, the algorithm needs fine tuning or perhaps just tune down the difficulty a touch so mistakes are more forgiving (more on this below). I breezed through the tutorial campaign missions. But the meat of the game is procedurally generated stages where I have tried almost a dozen times to finish even the first one of those with little success due to this resource problem. The game is, as others have mentioned, also quite difficult despite having such a pleasing and laid back aesthetic. I wouldn't mind this so much if it weren't so easy to stuck behind the eight ball of the random resource spawns. With how punishing the game can be for even minor mistakes on the player's part, it feels especially bad to lose due to randomization. Either one or the other could be tweaked as well. Another part that feels bad is that failure on any given halt means a restart from the beginning of the whole journey. Which is get is a rogue-like thing, but I could do with out it to be honest. Only recommended for those that absolutely want a challenge.