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Rise of the Triad (2013)

Got the right idea, and a long way there

But the game isn't there yet. Sure the oldschool feelings (these days recognized as nostalgic by those who experienced the origional's release back in the day) is there. How can it not be with the sound producing a recreation of what we now think it sounded back then (it didn't it was much lousier) and the graphics cleverly trying to be modern but represent the old graphics. But it quickly becomes obvious why few have an ancient computer setup with the origional hardware and games and most have modern computers with which they play modern games. Those graphics back then looked like that because they couldn't look better. Now on 1920*1080 or higher such graphics just don't work anymore. It's often hard to make out the important details (like enemies), lots of stuff is a little to dark making you wonder what you're missing, the single player gameplay is just a bit to fast, jump pad's hard to hit right, figuring out the damage radius of your own missiles is tricky (blew myself up with each new explosive weapon i got a couple of times) and there's soooo many of those kind of little things that, as i remember from back in the day, were worked out before beta's came out. Don't get me wrong; i love this shit! Really! But it screams unfinished at you as you go through it. Multiplayer couldn't find any servers, hosted never got populated, and i could go on and on like this for a while. TL:DR; Nice start and awesome concept. The feeling you're looking for with us old guys is defenatly there sometimes but it's leaning more towards a quake II kind of gameplay and there is tons and tons of little details that you really need to work out before beta releasing this. One big thing (for me at least) that i think cannot be considered acceptable: No effects in water. The water doesn't know the player is there or even that a nade splodes in it. That is just a no no..... feature suggestion: Zoom out button which zoomes out to a kind of third person view for the player so the player can look at him/herself (for selfadmiration but also situational overview kind of thing. am i ducking behind the crate or am i ducking half a meter away from it. Am i on the pushpad or just 10cm to the left of it. Is there an enemy behind the crate i am hiding behind or did the enemy walk by and turn the corner.) Oh and you might want to check the intro sequence. It stuttered the sound, flickered the graphics and kind of (reminding me of the good old days actually) was just too flickering and stuttering to keep listening/watching. I know a 760 isn't high end anymore but an intro coming book thinghy shouldn't be a problem) Please please please finish this project! It would make finding an excuse for sooooo many wasted hours so much easier as well as solve the age old dilemma whether to sleep or a few more minutes behind the computer for a few months at least. Any help i can be, i will be.