At the time of this review I have played approx 14 hrs and have no finished the game. I deliberately did not following this game during development since it's initial announcement, so I went into this pretty blind. My first impressions were not bad. I would have summarised the game as neither good nor bad, it has some good qualities, unfortuntely it is usually rivialed by a negative one. Night City is beautiful and looks stunning.. No argument. Unfortuntely it's also astoundingly dead and feels empty - the AI does not compare to even GTA IV which is 12 years old. I won't focus too much on the bugs. A few visual blemishes aren't a deal breaker for me, even though they break immersion. The different approaches to combat sound pretty good conceptually. The execution however leaves every combat experiece feeling the same. recycled if you will. Rinse and repeat. Story from what I have played is good. In all honesty, it's probably the saving grace that makes me want to keep playing. I like the characters and all in this aspect of the game feels well written. To me atleast. The negatives I have mentioned above are not deal breakers for me. I can live with an imperfect game (though, this does feel like it's still in alpha). What I can't live with is that despite the patches done to date and the long development time, I still encountered a game breaking bug (one which does not allow me to proceed). With normal gameplay, not trying to do anything silly or trying to break it. Just playing it. Abrupt finish.