I remember playing this on the Amiga back in the day, and though it was quite sluggish and I didn't get anywhere I just thought it was because my english wasn't that good. I had breezed through Monkey Island 1&2 and some King's Quest games without any greater problems, and learned a second language through those and other adventure games. Now that I finished it I know that it wasn't the language barrier that made me lose interest, it is simply a bad game. The graphics in this game is mostly varnish on a really bad game, where 50% is walking between screens without any content where absolutely nothing happens, and backtracking, oh the extreme amount of backtracking. It could have been fixed by giving Brandon a bigger inventory space than 10 slots, But then the game would be over in no time since the backtracking would disappear, and I believe that makes up about half the game time. The other 50% consists of labyrinths with trial-and-error navigation, and they wouldn't have been so bad if they weren't sooo long and many, and one of the worst backtracking portions is through the longest labyrinth. In the litte space left after that they crammed in an unengaging story and very little dialogue with the few characters you meet, which makes the tries to be humorous falls flat, seem very forced, or both. I mean, there are thirteen characters to meet, and it's a duo, where if you talk to one of them you talk to both. One is completely optional and most of them has only one or two line and might as well be optional too. At least there's no moon logic here, but that is mostly because you don't get any clues whatsoever to what you are supposed to do or how to do it. With a walkthrough it took me nearly three hours to finish the game, and more than half of it was spent backtracking or walking around at random to make more gems appear so i might finish the altar puzzle. This makes me more hesitant to try the remaining games in the saga, but I will give them an honest try.