I pretty much bought this right away, the moment I saw it. I'm a fan of any game that resembles Populous or pretty much any God simulator kind of game. The mechanics behind this game is exactly that of Populous I & 2. The land management is a little bit off as the cursor automatically reposition itself after every click, hence disallowing you that crazy quick mouse clicks you can do with Populous. After a while I guess you'll get used to it. The heroes in this game sucks. It's such a hair pulling experience to see your hero getting killed by a normal enemy unit just right after transformation. The highest number of enemies I've seen a hero kill before his demise was 2 or 3. Beyond that number he just self-implode and kills anything around him. Don't even bother getting one unless you want to waste your mana and see him die a horrible embarrassing death. It's a million times more efficient to change to Attack mode rather than relying on any Heroes. The leader doesn't have a "power bar" like Populous, so basically you have no idea how "strong" he is or how much fighting power he has left, but judging by hours of gameplay so far, not so much - even after absorbing dozens of other followers. Additionally, the "leader icon" and "follow your leader command" are more of a strategy option rather than to create a strong and formidable leader which could lead to a Hero. The strategy is very straightforward and could get quite stale after a while. Get your structures to castles, the more the better. The more you have them the faster your mana regenerates, which gives you access to spells. Rain spells on your enemies, expand and wipe out the remaining settlements with the Attack command. I believe this game is still in its early stages, no doubt it has lots of room for improvements and one day I'm sure it'll be as good as Populous if not better.