Some intriguing concepts for a story-telling game. Good art. Game is stable but needs a lot of development work. Would classify it as an early beta. (However I have my doubts about the development team after looking at some of the scripts in the event editor.)
Already have the base game. How about a special price, or even free, for the expansion.
A modern version of the old style dungeon crawl. Primary interaction is via keyboard controls, which you may or may not like. There are a number of dexterity and reflex type encounters, so you might prefer to play on Easy mode unless you're masochistic. Graphics are fairly good, although many dungeon walls get repeated over and over. Not much of a story though, just enough to provide a framework for the crawling. Play is quite linear however so you can't go astray. No money and shopping options - items are seeded along the way for you to pick up and equip. Need to keep your adventurer's fed which is a nuisance, but food (primarily monster remains) is easy to acquire.
A puzzle game in which you guide, or misguide, adventurers to increase the glory of your guild. Easy to get started in, but challenging as you progress. It has a fairly simple story line but amusing dialog and music. No dexterity, only thinking required.
Nice little puzzle game, but input appears to be limited to the keyboard.
I strongly recommend sticking with the original Neverwinter Nights. The interface in this newer version is cumbersome and buggy, and the performance mediocre. The adventures are OK, but the original has many more excellent fan created adventures. I'm going to take this off my computer call it a learning experience.
If you like turn-based-strategy games such as Heroes of Might & Magic or Age of Wonders you'll feel right at home with this game. But it's not nearly the same caliber as those games, and you'll likely be frustrated by its limited graphics and awkward interface. One major limitation is that it does not provide multiple saved games so you can't easily go back and try a different strategy. A further limitation is the lack of any manual or documentation.