Beautiful game, but alas, I couldn't get past the first zero g mission. The controls/physics are entirely broken. Character doesn't move in the direction of control, plus if you even move near an object, you get flung off into random directions at random (but pretty high) speeds only to start moving at another random, high speed direction after a bit. It's happened every single time I've tried to play that mission, and since it's not too long into the game, I can't progress. I can be at total rest, then I start moving randomly (playing on kb and mouse, so I know 100% there's no stick drift or other stupidity causing this). And once moving, the random pinball mechanics start up. Since it's from 2017, I highly doubt any fixes or patches are coming, so unfortunately, this leaves it in a broken state where I can't continue. Maybe a Windows 11 thing, because I have the game installed on both my desktop and laptop, the former with AMD and the latter with Nvidia. Issue occurs on both, so it's not a GPU issue. Super disappointed, because I really wanted to like it. Was enjoying the heck out of it until encountering this game ruining bug.
The game starts off strong, and it is very much a love letter to the first two games. It adds a lot of background story and lore about the characters and the world. Also, the game play is essentially the same as the previous two, so if you liked the format of the game, you'll find this easy to drop into. Where the game loses a lot, though, is the addition of new mini-games that are required to get access to certain items and bits of that story. The game is chock full of mini-games that 1) have nothing at all to do with an RPG in terms of game play style, 2) are based on luck rather than any kind of skill/strategy, and 3) break immersion in the rest of the game so much as to completely ruin the experience of playing the game. The fishing mini-game is ridiculous, for instance. It relies on incredibly precise timing, and even without making mistakes, you can lose, due to the NPC getting bigger fish. Similarly, the gambling mini-games are also random. You can play them for hours and still lose over and over. If you're willing to ignore them (as far as I can tell they're not required unless you want the complete story, all items, rewards, etc.) then the rest of the game is still worth playing. There are some things that are annoying, such as enemies that come in bulk and can instakill your party, but even that's something you can largely avoid. 3/5 because of the poor design decisions that seriously reduce the quality of what would otherwise be a great RPG.
The game starts off well. It's humorous. Controls are decent. The puzzles start off with you having to think your way through it, but as the game progresses, it turns into a shooter where you have to fight enemies that you can only harm if you hit them just the right way with terribly inaccurate hit detection. And the puzzles go from thinking to speed running accuracy. For many gamers that might be perfectly acceptable. When you buy a game for story and humor and it being advertised as not a real shooter, for it to turn into one is highly disappointing.
To be fair right from the beginning, Oblivion was my introduction to The Elder Scrolls, so there is a fair bit of nostalgia. That being said, even though mechanics and obviously graphical fidelity improved with Skyrim, Oblivion felt far more open. You can craft your own spells, roam around endlessly and keep building. Skyrim feels more closed off, despite being larger. Morrowind is awesome too, but I've never played it from beginning to end enough to have a firm opinion on it. Either way, I feel like you can't go wrong with Oblivion.
I picked this up to have something new to play during home quarantine. I have to say that the story was very well written. The game itself needs some polish, but for a new studio, this is quite good. The game plays very much like something you'd expect from the Risen series. Anyway, if you enjoy a well-written story for an RPG and don't require an open-world style system, you should enjoy this one.
The game is beautiful, but it's terrible at the same time. Combat is so poorly designed that it's damn near unplayable. I've read plenty of comments where people say that you just have to give it more time, but if a game can't be played then it's simply not fun, no matter how many other things about it might be done well. The graphics are done well, the voice acting is decent, and so far the story is good. It suffers greatly from poor controls. I started off talking about combat, but the horse riding and even running are all poorly implemented.
If you enjoyed Symphony of the Night and any of the other similarly styled Castlevania games I cannot help but feel you're going to enjoy this one as well. The controls are pretty good, the game's fluid for the most part (I've seen some very minor glitches and a single crash), and most importantly it's very fun! Honestly, though, even if you aren't here for the nostalgia, this is an excellent exploration game, and while the graphics aren't going to win any awards it looks good, and it plays well. I'm more than satisfied with my purchase. Hell, I bought a 2nd copy for my little brother for his birthday!