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Fallout: London

The mod started too early

So, I have already spent 20 hours in the game and I can tell you something. Like many, I encountered a crash after the train, but after overcoming it, I did not notice any more critical crashes. I will start with the world of London. As for me, the map designers did a 100/10 job. The atmosphere is conveyed very coolly. Every corner of the world is worked out in detail. Stories from the terminals tell about the horrors of the civil war. The tasks turned out to be quite strange. My first task was at the Priladog factory and it ended in a couple of dialogues. I didn't even understand what happened. There are a lot of named characters that you can't even talk to. The role-playing component has changed a bit and I liked the changes. The balance in the game is quite strange. Ammo and medicine are very rare and you have to keep an eye on them. But when a normal radroach absorbs a bunch of bullets, it's puzzling. On the highest difficulty level, I didn't have any problems, but in terms of damage, I would like more realism. There are also questions about optimization. The Fallout engine is not optimized enough. Knowing this, the developers stuck a lot of vegetation into the game, which is why my RTX 3060ti gives less than 30 frames per second. Conclusion: the developers rushed the release. The game's balance is broken, optimization is poor, and the missions are pretty weak. I hope the developers will not pay attention to people who cannot cope with the installation, but will listen to those who provide constructive criticism. Sorry for the auto-translation

3 gamers found this review helpful