I went into this game with some high expectations; I had previously played Fallen London so I knew the writing would be great (smart, humurous and stylish in a sort of almost self-aware Lovecraftian way) and this is a world I enjoy quite a lot. I'm usually not a big fan of sea exploring games though so I wasn't sure of what to expect gameplay wise. Fortunately, it was surprisingly fun and I have had a good time slowly filling out the map, with the occasional naval warfare, sometimes followed by some plunder others by a desperate attempt to escape, carefully managing my fuel and supplies as not to become stranded in the middle of nowhere on simply starving to death, then beggining anew with a fresh captain. The quests have also been very fun, as expected from the creators of Fallen London. I do have some things that disappointed me though, namely, how seemingly impossible it is to live as a zailor, trading isn't profitable, however, you can sustain yourself with port reports and the occasional oddity which can be sold at the university, although some trips are not worth the trouble they cause. It's a shame there's not an option to more thoroughly explore land as I'd love to explore places such as the Tomb Colonies in the same way as I've explored London in Fallen London, but I guess that's to be expected of a game called "Sunless Sea", and it's a shame my Captain dies (this came as a surprise to me, in Fallen London dying or going mad simply takes you into a different location with some specific quests to it until you manage to return, which was a fun concept), but these are minor points, some wishful thinking if you will, as the game works wonderfully as it is. If you're a fan of Fallen London, then this is definitly a game you'd enjoy, even if the gameplay is very different in regards to exploration. On it's own, it's still a pretty good game, I reccomend it for those with a taste for the Lovecraftian, for smart storytelling and world building, and for fans of the roguelike who want something that's not a dungeon crawler for a change.
One of the best, if not the best Elder Scrolls game ever made, hell, one of the best RPGs made, period. But personally, I have a few gripes with it myself, and no, it's not the combat system which relies on D&D-esque dice rolls, no I love that sort of thing, and no it's not the outdated graphics and weird funky animations which seem to fall somewhere in a Bizarro Uncanny Valley of sorts, it's more that it's very small, and going from Daggerfall (my first TES) into this one felt very much like a shock. The game is incredibly compact in comparison with the hugeness of Daggerfall, and thus making changes accordingly, such as removing quick travel , I'm also not much of a fan of Morrowind's landscape, I much prefer the snowy climate of the kingdoms north of Iliac Bay, such as Wayrest, but there's always Solstheim, which Skyrim players surely must visit, as it's in one of TES V's expansions, and fun fact: Skyrim's Dragonborn expansion used Morrowind's soundtrack as a throwback. Anyway, buy it, play it.
I still remember buying this one for GFWL a few years ago, I remember it costing something like 2 or 3 euros, what steal it was. It's a great fighting game, with a huge amount of content, a story mode that's much better than any other fighting game I've played, playing much like a visual novel, which fits the aesthetic very well. It's a shame it doesn't have multiplayer anymore, as far as I'm aware, so I'll have to fault it for that. Still, the single player content alone is already worth a buy.
It was one of the first games I bought on Steam, I remember feeling a little sad that the multiplayer was pretty much dead save for an occasional server, so I was pretty excited when the GOG version came out, still one of the funnest multiplayer experiences I've ever had and still much better than the 2010 game.