


Even in the early says it was decent on the PC< though it was really 1.2 that fixed many things. N Ow with 2,.1 and the DLC this is the game we all hoped it would be since the hyper first started.

I really do not want to write this, after all we all know just how much hard work has gone in to this but you can only judge a game on how well it plays and alas I would not be surprised if a number of the 5 star reviews on here are from before people finished the intro. I also note the same person down 4 times with 5 star reviews. The crashing is unbelievable. I now save before changing any zone as much of the time that's when the game drops with memory usage exceeding 9-10GB (I have a small second monitor so after a while I started to watch stats on there), I know the underlying game is shockingly bad but I fear Team FOLON have pushed the game too far with the amount of detail, objects and creatures/people in an area and this is part of the issue. I do, however, get the occasional drops when moving along and memory usage relatively low, but I think this is still the underlying game showing it's poor memory management. I really do hope Team FOLON can get this working and even more so that they can get it to work on the latest release of FO4, just to reduce the rate of crashing. I do have one other issue and that actually is with the game play. At normal level it is very deadly. I'm sure this will much improve, just like in the base game, but here it is as if they've worked out an interesting route for you to take and if you follow any other (even if more direct) then you last seconds. This is a labour of love but I am not so sure the underlying game can truly support it and I think Team FOLON may have been over ambitious with the amount they have put in. Additionally I am not convinced this has been properly tested so wonder if there were timing pressures for the release. Hopefully in time Team FOLON will get this mod working with the latest version of FO4 and hopefully that will much improve reliability. The early missions still need to be e-thought out to make them less deadly.