What I like: 1. I like the way you equip companions in origins. Basically, if their class allows it they can wear whatever you find, allowing you to mix and match all kinds of stuff unlike the most recent DA game where you can only upgrade or modify existing gear. 2. I know I am in the minority here but I like the fact that it isn't truely "open world". The reason is because if I can go there, then I feel compelled to do so because if I don't I worry I will miss something. As a result I burn a lot of time trying not to miss anything instead of just actually playing. The fact that I can't move past an invisible wall actually is good for me, it tells me that there is nothing there anyway so don't waste your time. Granted this may only be helpful to us OCD types. 3. At "normal" difficulty level you can't just rush in all the time. There were times I got beat repeatedly until I stopped to think it through which is one of the reasons why we like these kind of games. 3. The world is fleshed out so well in terms of story and it's history. I love the concepts of the veil, the conflict between mages and templar knights, the interesting plight of the elves etc. I have never played a game that did this as well as DA:O. Often times in other games the story feels "tacked" on, it's nothing more than an excuse for the fighting, but after playing DA, I felt like I had read a novel. The other two DA games are pretty good but they fail to find the magic of the first.
This game accomplished something so few games have. It felt like actually existing in the star wars universe. I found it to be completely absorbing. I can't believe the price here. I am going to play this again. I would like to add my voice to the chorus and say this game is one of the best I have ever played. The second was okay but not quite like the magic of the first.