The game is fantastic in its work with its subject matter: the mythology of Perm region - the protagonist encounters all the major characters and plot archetypes in it. There are a few choices to make along the way, but they mostly affect small things, while the overall plot remains largely the same until the very ending regardless. Mechanically, the game is a solid deck-builder. New cards become available throughout the game, there are wearable items and consumables that strongly affect the card battles. Deck-building remains interesting throughout the game, particularly once you start encountering opponents with novel abilities or immunities. Graphics-wise, it's nothing to write home about: the 3D is pretty schematic. It would've been fine, though, thanks to great lighting effects and reflections, had the makers of the game not decided to show the models up close in several scenes. The game isn't flawless. In what comes to deck-building, by the second half of the game, some cards break the metagame. Some cards add sins (which affect your ending) for like +2 extra damage, and then you get the cards that draw you a full new hand of cards, or let you play two cards more per turn, or stack mad abilities, all without sin and without worry. With these, even the end-game encounters become pretty banal. There's more to be said about the endgame, too (SPOILERS): the protag set out to resurrect her dead true love, and in the "good" ending she does, going to the ends of the earth and then some for that; but that true love doesn't have a single line of dialog, and it's hardly convincing why she chooses the life of a peasant with someone we as players are given no reason to care about. It's like damsel in distress of the classic tales, except that damsel is at least usually a princess or something. All in all though, I greatly enjoyed the game, enough to go buy it after playing the extended demo version, so the flaws above weren't major enough to spoil that fun.