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This user has reviewed 2 games. Awesome!
Coffee Talk

Since then, We don't see Freya again...

I followed Coffee Talk when its demo released, I love coffee so I am willing to try a game with the theme. Traditionally, story, the script, is the soul of a galgame/visual novel, or anything visual-novel-like. From then on, the gameplay come in and expand the effect of storytelling, and the art visualize the soul. I have to praise the dev team, they did a good job to finish the work. As a product, Coffee Talk is develped, completed well in all aspects. As a game or VN, however, it's fatal to have a monotonous story the essential part. If you are interested in this one, try VA-11, Neo Cab. If you are okay without gameplay, try House in Fata Morgana, Narcissus, Clannad, Eden* etc.. 试玩版就关注了,挺喜欢咖啡的,所以乐于尝试这个主题的作品。 结论:平庸以下。如果以「剧本是 galgame 的灵魂」这一宽泛的标准来说,本作的平庸源自剧本的平庸。 得肯定开发组的工作,本作作为产品各方面都完成了,并不是一个半成品。然而故事是致命伤,太平太碎了。 如果你对本作感兴趣,可以试试《VA-11 Hall-A》《Neo Cab》。如果你不介意重故事弱玩法,推荐《海市蜃楼之馆》《水仙》《Clannad》《Eden*》……

11 gamers found this review helpful
The House in Fata Morgana

西洋古典、哥特风、圣经式悲喜剧

即便一眼就能看出恶意的漩涡是创作者有意使然,不间断的悲剧仍令我头晕目眩。音乐与作画所透出的西式古典与哥特式阴冷同样也体现在了文本上。 脚本极为镇静,所需细节无一不是不急不缓陈开来。作为当代读者,或许多少会觉得节奏不痛快,但亦造就了铜管、弦乐堆叠而至的恢弘感——这其中也有题材、主旨的影响,所有这一切造就的故事与文风在 Vision Novel 中即便不是仅此一例,也实属罕见。 对那想要将一切救赎过来的心意我不由心生哀怜。一方面对现如今多数人已对此冷感深有体会,一方面又感受到了超越时代或潮流限制的理想。人情世故,命运起伏……稍稍离开高速运转的现代都市,仍能感觉到那种虚无缥缈但又实实在在存在着的质朴。 如今早已不是巴洛克、古典哥特、圣经、莎士比亚的时代了,或许正因如此产生的疏离感才使得本作有了特殊的魅力。

9 gamers found this review helpful