The game runs in ScummVM and I had no problems at all in Windows 10. I was surprised that this game from 1993 looked pretty good. I completed this with my sister in two gaming sessions and we had no problems at all finishing it completely on our own. Myst is really not that hard and not cryptic. Just need a bit of patience. We will play the rest of the series soon. We picked this version because it is the closest to the original. I can understand if it doesn't meet modern expectations.
tl;dr: Overall, the game sure was mind-blowing back then, it's still fine now, but the port is very lazy and does not have music! I did not play this game until now so my opinion is not tainted by nostalgia, but I did grow up in the 8-bit generation so there may be a bias in that regard. Another World has been on my backlog for many years and I avoided spoilers all that time. I finally played it today and while the game still mostly holds up in my opinion, the port is one of the laziest I've seen: - This version has no music (that was already available from the Sega CD port) even though there is an option for "remastered" sound! It does nothing as far as I can tell. - The game uses the language of your operating system, no option to select. You need to rename language files to get English if your OS is not an english speaking locale. - The remastered visuals are sometimes very nice and in many cases really hideous. The first few screens look especially amazing, maybe for promotional reasons, but most of the game just got some cheap "lighting" effects airbrushed onto it with very little effort. - The game runs at 15 fps! Seriously. Input doesn't feel precise. - There are only "classic" and "remastered" visuals. No enhanced classic visuals like a higher resolution or more colors. Something in between "remaster" and "classic" would have been nice. - The menus look like a cheap mobile app. Again, no effort. - There are checkpoints, which is fine, the original version had them too. The game just hard resets you to them though. Without spoiling anything, if there are pre-requisites in the plot that you complete nearby and you die, it looks like you can advance, but then get stuck. You need to go back, solve that puzzle every time you die in that other section. Not sure if that was the same in the original, but that would have been a "modern" update to the game that made sense.