"It's not that I don't see the advantages of this game. Quest structure, branching like a spider's web and full of consequences for the player's actions, is very impressive; just like large, bustling cities, putting the settlements from Risen 2 and 3 to shame; the ambiguity and originality of the coldness mechanic; custom in-world alphabet that one can learn to read; or the vibrance and diversity of Magalan. However, these elements are not the core of the game, they only add variety and context. The core is [...] combat and exploration: as gamers say, "Gameplay is king". Well, in our case, the gameplay is a jester kicking his legs on a toilet seat." For full article go here (feel free to post comments): https://docs.google.com/document/d/1FJVhzcuEM6pRk1FRE_d6odYt5KWxPER7f7cQSLo5Euo/