

From an RPG perspective it wasn't very engaging, it felt like Fischer Price My First RPG. The choices didn't feel like it had any substance, the gameplay was also very rudimentary. The writing felt so forced and contrived that I did not care about anyone. I made it off the first planet and just gave up because I felt like I saw everything the game had to offer. I wouldn't recommend this even if you're hard up for an RPG, I gave this two stars because the price was right and the game worked out of the box.


I was one of the rare few that had no bugs but did have the occassional glitches upon release. I loved my time since this game came and it has only been iterated upon. The game was 5 stars then and it's definitely 5 stars now. Would highly recommend if you're looking a Cyberpunk RPG Open World game.

As someone that grew up with the works by Gibson, Dick, and Stephenson, I'm grateful to get to finally see Cyberpunk 2020 come to life in the form of this medium. Cyberpunk 2077 writing has spirit and heart and the gameplay has had me playing for 25 hours without progressing the story because the density of the city has so much for me unravel. I can't speak to any of criticism on bugs or performance because I haven't really experienced any of the issues in the game. Perhaps I'm atypical or maybe I'm just excited to have more Cyberpunk media to enjoy but running around Night City and finding the good, the bad, and the ugliest offerings has me coming back more and more each sessions and am excited to see what CDPR has in store for the future.

There is a special place in my heart for Dark Souls and the Cyberpunk subgenre of science fiction. So when Deck 13 decided to take the two and a make peanut butter and chocolate mix, I was curious. As I'm nearing the end of the game, I feel like they've done a fantastic job of telling a unique story while creating an interesting spin on the Souls experience with the way you grind out crafting items to build weapons and armor through the use of targetted body parts. This spin creates a fun end game grind, do I continue targetting arms so I can get what I need create the new armor I got from a schematic or do I go for the creamy nuget head for a quick kill? The spin on dying is also unique for a Souls-like, do you continue to keep maiming for tech (The Surge's "souls" currency") and build a big multiplier? Or do you bank your tech so you don't lose it from dying? If you're looking for a solid Cyberpunk Souls-like, this is going to be your jam. Bonus for making the game awesome on Keyboard and Mouse.