

FPS with swarms of enemies in an hellish atmosphere? Sounds great to me! But is it? Well, there is so little content, repeated over and over ad nauseam that it instead of being pleasant, it's just dull. Same for the gameplay, it's an infinite arena where you've roughly seen everything in a few minutes. Trying to stay alive a few more seconds at each run by enduring and discovering new techniques gives a sense of achievement in good games. Not in this game, it's not really enjoyable. I really wanted to like this game. Maybe I was expecting too much, but nothing really makes it interesting. It looks like a demoscene-era 4KB game, at least it would be interesting technically, but it's not, and it's not fun.


This game is a trip, a trip in an other-worldly place. Music is everywhere as you explore these lonely, neon-lighted landscapes, but music is made by the world itself. Weird geometric elements of the decor radiate short, acid-synth tunes. You will encounter puzzles where you build such small acid melodies to open passages. As you progress into the game, you unlock parts of "the studio", an in-game audio-sequencer where you can export the tracks you make (the game manual has 8 full pages dedicated to the studio). On the gameplay side, the puzzles are pretty easy. They change the rhythm of exploration, which is good, but are a bit repetitive. That's why the whole game is more a trip than a puzzle. In my personal taste, the music lacks bass and a bit of BPM, but it probably fits more with this calm world animated by music. For me, the trip was more a visually-stunning trip than a musical trip (I'm rather a visual person anyway), but I'm a TRON fan so I'm fine with it. I was just expecting a little more from this sound game but it's still pretty good. My trip was sober, but perhaps the game could be even more interesting if played differently.