I liked the graphics, style, especially for the year it was made in. Overal I wouldn't recommend this game, unless you're bored, or really curious, and have nothing else to play. I still liked it more than Dungeon Siege 1. The game is pretty buggy, but I managed to solve my issues using the game editor (press Enter -> type debug -> press F12). You can read some of the game code by extracting Ahkuilon.rvm in the /Modules/ folder. A particular game breaking bug, besides a few more minor ones, I encountered was that the green altar (to open the green gate) wouldn't activate in the Labyrinth even though I had the green jewel. I think the game had more potential than was realized. As it is it's pretty linear, and straightforward, like other people have mentioned, there are very few surprises, or puzzles, interesting things you can do, or things that require much thinking. The interface is a little awkward and the game could use a map. (there is only a mini-map present). If you want to play through the game I'd recommend you to draw simple maps on paper for dungeons later in the game (starting from the caves) because it's easy to get lost and to forget what paths you've visited already. I didn't find the game particularly hard if you don't skip the fights, and check all the chests and paths to get the best items/gear.