Above all it's a passionate love letter to Dark Sun, and a spiritual adaptation of its setting with some infusions from other appropriate sources that still preserve most of the original theme and feel. If you love Dark Sun, play this game no matter what. The spreadsheet sim gameplay with an overworld and most actions taking place in text-based CYOA windows is reminiscent of Sunless Sea and Skies, and to some extent Space Rangers. Like them, this is a game for people who love to read and play out many diverse stories taking place in a large setting, and to get immersed in that setting as a traveler. Its "action" components are very janky, with the JRPG-like turn-based hero squad combat system slow and clunky, annoyingly RNG-heavy and not particularly fun; while you can reload saves to avoid map encounters, some quests include forced fights that will be a bottleneck (at least companions can't die even if it says they did). Thus, the main enjoyment here comes from the immersive rich world, text-based adventure and managing and improving your caravan. The world is clearly a labor of love and the winning aspect of the game, quite immersive and interesting. Without it, this game would be low-3 stars. However, only about 1/6th of it is actually accessible as of this review, with some placeholdery excuses keeping you from leaving the part you are stuck in. It feels like the game is incomplete without them, and it's not clear if they will gradually be added in via ongoing updates or not. Overall it feels mostly feature-complete but not complete content-wise and not quite polished, with many small issues in menus and many subsystems that don't break things but are annoying. Doesn't get in the way of a patient story-loving player, but these janky parts are what really keeps this from being a 5-star review. If you like text-based adventures and immersive low-tech fantasy and can deal with janky crew combat and overall indie shakiness, pick this up.