I did not expect much, but I was overwhelmed. Great, long and complex RPG without being chaotic or confusing in "what is the player supposed to do". Do you handle the guns well? Or do you prefer melee? Do you project your consciousness into the matrix or do you let your drones do your hard work for you? Or do you leave the world of cold steel and silicone behind you and sling magical energies and summon guardians? Choose your path... There are 3 games, so my 2 cents to each one of them: Shadowrun Returns (Dead Man's Switch) - first game and going straight back to gritty Seattle. Weakest story of the series, but still great and enjoyable with a cyberpunk-noir ambience. Shadowrun DragonFall - takes you to Berlin and it's chaotic Flux state. When the after fall of a botched job turns into a fight for survival. Much better writing and NPC companions with and awesome mix of talking and fighting. Shadowrun Hong Kong - when the past catches up on you, you gotta set things right. Even if everyone turns out to be after you as you walk into a trap. Now, who set that trap up? And why? And - most importantly - how much do I want them to hurt when I catch them? Excellent writing in this one, yet it seems a bit more "chatty" than the other 2 games. (Still a lot of fighting tho)
I did not expect much, but I was overwhelmed. Great, long and complex RPG without being chaotic or confusing in "what is the player supposed to do". Do you handle the guns well? Or do you prefer melee? Do you project your consciousness into the matrix or do you let your drones do your hard work for you? Or do you leave the world of cold steel and silicone behind you and sling magical energies and summon guardians? Choose your path... There are 3 games, so my 2 cents to each one of them: Shadowrun Returns (Dead Man's Switch) - first game and going straight back to gritty Seattle. Weakest story of the series, but still great and enjoyable with a cyberpunk-noir ambience. Shadowrun DragonFall - takes you to Berlin and it's chaotic Flux state. When the after fall of a botched job turns into a fight for survival. Much better writing and NPC companions with and awesome mix of talking and fighting. Shadowrun Hong Kong - when the past catches up on you, you gotta set things right. Even if everyone turns out to be after you as you walk into a trap. Now, who set that trap up? And why? And - most importantly - how much do I want them to hurt when I catch them? Excellent writing in this one, yet it seems a bit more "chatty" than the other 2 games. (Still a lot of fighting tho)
I did not expect much, but I was overwhelmed. Great, long and complex RPG without being chaotic or confusing in "what is the player supposed to do". Do you handle the guns well? Or do you prefer melee? Do you project your consciousness into the matrix or do you let your drones do your hard work for you? Or do you leave the world of cold steel and silicone behind you and sling magical energies and summon guardians? Choose your path... There are 3 games, so my 2 cents to each one of them: Shadowrun Returns (Dead Man's Switch) - first game and going straight back to gritty Seattle. Weakest story of the series, but still great and enjoyable with a cyberpunk-noir ambience. Shadowrun DragonFall - takes you to Berlin and it's chaotic Flux state. When the after fall of a botched job turns into a fight for survival. Much better writing and NPC companions with and awesome mix of talking and fighting. Shadowrun Hong Kong - when the past catches up on you, you gotta set things right. Even if everyone turns out to be after you as you walk into a trap. Now, who set that trap up? And why? And - most importantly - how much do I want them to hurt when I catch them? Excellent writing in this one, yet it seems a bit more "chatty" than the other 2 games. (Still a lot of fighting tho)