Clunky interface, repetitive and boring gameplay, zero replay value. Buy this game if you want to throw away ten dollars on a mid-level flash game from the early 2000s. "Reroute power to the shields, set phasers to stun, or even eject the warp core?" Thanks for the tongue-in-cheek reference to the fact that this game is desperately self-conscious about ripping off of Star Trek, but at least let us know that your advertising is false. The personnel combat mechanism is not even interesting enough to have "phasers" that you can "set to stun," and there is no "warp core" that you can "eject," just some green bars that turn red that then turn green again. The advertising also calls our attention to the "guest writer" Chris Avellone, though the predictable "quest" scripts in the game read like the most uninteresting installments of the "Choose Your Own Adventures" book series. Bragging about your writers is not a good move for a game that so self-consciously rips off of other sci-fi franchises. The public university English majors who wrote this one couldn't even think of a non-ripoff name for their engines, and the Monster-guzzling teenagers who designed the flash animations even lifted the BSG jump drive effect. The utter lack of creativity behind this game would be forgivable if it were actually fun to play. Take the ten dollars you were about to spend on this game and turn it into quarters at a local arcade and spend an hour playing Gallaga. You'll get graphics just as good, three times the meaningful play time, gameplay a thousand times more enjoyable, better replay value, and you won't be distracted by an intellectually-impoverished desperate grab at relevance through terrible and uninteresting writing.