I really am digging the story, graphics and characters. I believe with more time, this game will get better and better. There is a lot here, and I feel like the groundwork lain can be built upon extensively. Can't wait to see what is next. I this they have a long way to go with rebuilding the good will they lost from all the controversy. But I have hope that CDPR will do right by the consumer like they have always done before all this. They have more than earned their shot at redeeming that, more than any other game corpo (pun intended).
I went in just hoping for a proper metroidvania game and thats exactly what I got. What made SOTN so great was the variety in gameplay mechanics, the vastness of the map and all the secrets within, and satisfying progression. Iga improved on his formula and made it pretty to look at as well. Pros: -Good graphics -Awesome play mechanics with incentives galore to experiment. -Huge map. -High replay value. -Scratches that SOTN itch well. Cons: -Crashes a lot. (Even crashed on me right after finally beating the Master Butcher!) -frequent stuttering. -Some platforming in the 3D transitions can be awkward. -Equipment/item layout could use more clarity and distinction fixing. More color coding. Stats in the sorting menu. Overall: 9.5/10 (10/10 after some patching) Provided a great deal of nostalgia while providing something fresh and new. Mechanically and graphically. Great job all around.